RULES: AWESOME ADVANCEMENT

At the end of every adventure, players gain a number of experience points that they can use to improve and enhance their character.


How it’s earned...  

-At the end of every Adventure, all participants gain a number of Experience Points to improve their character. 

 

-Unsuccessful Adventures (should be rare) yield 1 Experience Point (Even when we fail, we learn something).


-Successful Adventures (should be common) yield 2 Experience Points.


-Very Successful Adventures (should be uncommon) yield 3 Experience Points.

 

-The GM can award extra Experience Points for good ideas, funny moments, or exceptional roleplaying. Generally speaking, each Adventure should net each player around 3-5 Experience points. 

   

How it’s spent...  

-Improving a Stat by 1 costs 25 Experience Points.  

 

-Gaining Novice training in a Skill costs 5 Experience Points. 

 

-Improving a Novice Skill to an Adept Skill costs 10 Experience Points. 

 

-Improving an Adept Skill to a Expert Skill costs 15 Experience Points.  

 

-Gaining a Basic Edge or improving an existing one costs 15 Experience Points.  

 

-Gaining a new Power (if you have the Mysterious Blood Edge) costs 7 Experience Points.  

 

-You may increase your Energy Maximum by 5 by spending 10 Experience Points MINUS your Vigor Stat score (Max Energy limit of 150).

  

 -You may learn how to read/write/speak another language by finding a Tutor fluent in the language and by spending 6 Experience Points MINUS your Smarts Stat score.