.ROYCELAND FALDAIN.
Beloved King of Valtmoor
Kind, trusting, and faithful, the King of Valtmoor is absolutely beloved by his people, and rules over his Kingdom like a patient and doting father. The King truly believes that people are generally good hearted, and this optimistic outlook often leads his gentle nature to be taken advantage of by the far-more nefarious nobles that swarm around his court. A loyal husband and proud Father, King Faldain espouses all the best qualities of the nobles of Valtmoor, even if he is a bit too nice for his own good.
.BRIZZALYNN FALDAIN.
Queen of Valtmoor
The stoic, level-headed and shrewd counter to her husbands’ endless optimism, Queen Brizzalynn is very much aware of the perilous dangers that hide behind the gleaming smiles and flattering words that swirl dizzyingly around her Court. With the Frost Goblin invasion, the Queen worries that a political rival will use the opportune chaos to make a play for her Husband’s throne. Guarded and perceptive, she fears that her husband’s good nature may be his undoing, and she works tirelessly to be the voice of strategy and reason in these trying times.
.PEASANT UPRYZING.
Band of the People(?)
Prince Morzick Faldain never wanted to grow up to be King, and has dreams and aspirations of being a Bard who travels the world ripping sweet tunes for the masses. Currently, the 16 year old Prince has undergone a kind of identity crisis, using his ludicrous stage name “Zebastian Dragonsoul” instead of his royal title. The talentless Prince “sings” and “plays” the Lute, while his bandmates Altra the Serpae (Flute) and Durner the Trolloch (Drums) accompany their friend on his musical odyssey. Obnoxiously socially conscious and rebelling against any and all forms of authority (all while being bankrolled by his Mom and pop, of course), Prince Morzi-I mean, Zebastian and his band are currently on tour, and probably coming to a tavern near you.
.RAFFERTY MILLERICK.
Archmerchant of the Emerald League
As you might expect, the richest Lepkin in Bravehold (and quite possibly all of creation) is just a bit on the eccentric side. The Emerald League is a massive consortium of interlocked artisan and merchant guilds, and the wealthiest and most influential among them attain the lofty rank of Archmerchant. The Archmerchant of the financial hub of the Emerald League is the truly quirky Rafferty Millerick, who has such an obsessive mind for numbers and strict shrewdness that he had already amassed his first million by the ripe old age of 11. Obsessive about matters of interest, logistics, and the finer points of commerce, Rafferty is a fixture in the Emerald League, and was the very first appointed Archmerchant. While the Council of Archmerchants rules over the Lepkin Capital of Finlain and all hold equal power (on paper, anyway), anyone and everyone defers to Rafferty in matters of finance when the crafty old Lepkin speaks up.
.KLEINRICK ENZELWEISS.
Black Sage of Bleakharrow
Trolloch rulers do not attain their position by political savvy or iron-fisted rule, but are chosen by the worm god Mortriggon, instead. Once every seven years, every Trolloch in the world receives the same vision at the same time, delivered by the wormy god of death himself. No one quite knows why Mortriggon chooses who he does, and no one was more surprised than the current Black Sage of Bleakharrow. Kleinrick has no desire for power or knowledge of politics, and was the last person that anyone would expect to be selected for this important office. The inexperienced ruler now finds himself surrounded by the trappings of power and influence, with absolutely no inclination towards using them. The whole affair has the Black Sage really rather upset, and he honestly just wants to be left alone, but knows that this sacred duty must be fulfilled, and so, he goes about it begrudgingly.
.NYRINOS.
Emperor of the Eternal Sea
Slave to his own desires and unquenchable appetite for sensation, the Emperor of the Marinaut people revels in debauchery and sensory excess. Violent, petty, lustful and most likely insane, Nyrinos has all the makings of a tyrant, but gluts his subjects with feast-days and celebratory games to purchase their favor. Truth be told, he is the most wasteful, black-hearted, perverse and deluded ruler of all the Kingdoms of Bravehold. Nyrinos knows that as long as the people support his rule, no one will move against the popular Emperor, but his lavish spending and grotesque appetites are rapidly driving the Marinaut capital of Atlanteum into astonishing debt, and the populace will not react kindly once the wine runs out and the arena sands are no longer soaked with blood. Until that fateful day comes, let us marvel at the spectacle!
.NEFFRAZIKE.
Pharaoh of Thet’Kharoon (Pronounced Neffra-ZEE-Kay)
One of the most potent Wizards in all Creation, the Pharaoh of the Serpae is regarded as something close to a demigod for her mastery of the Arcane arts. Some whisper that she is the descendant of the goddess of magic herself, being conceived after a tryst with a mortal. While Neffrazike does not speak openly about her origins, it was recorded that she completed her first Spellbook at the age of 6, having scrawled it out in crayon. Recent events have worried the wise Pharaoh greatly, and the rising tide of the Frost Goblin horde have caused her secretive people to venture out into the world and mingle freely with new, strange cultures and people. This is an uncertain age for the mysterious, secretive Serpae, and their mystical ruler watches as history unfolds through a set of large, unblinking eyes.
.LEODD CARLANO STRIVANY.
Pontriarch of the Church of Valtus
The powerful head of the Church of Valtus holds the vaunted title of Pontriarch, and the current holder of that mantle is the wise and good-natured Leodd Strivany. Leodd I is a truly wonderful guy, serving the Church faithfully since he was an altar boy. His heart aches at the current state of the continent, and the bloody Frost Goblin campaign that rampages across Bravehold is of much concern to the aging Pontriarch. The people of Valtmoor are rightfully terrified of the threat, and as such, allow the bitter attitudes of the Silver Inquisition to seep into everyday life. The Pontriarch sees that the Valtborn are growing more and more suspicious of outsiders, and he does what he can to stem the tide of intolerance and preach peace and understanding. Meanwhile, the Silver Cathedral that the Pontriarch calls home simmers with political upheaval, and as the Silver Inquisition gains more power, many are keen to see a more forceful figurehead of the church take office. Many believe that the ambitious Grand Inquisitor Rackley will be the prime candidate for the Pontriarch title once the current one expires. Leodd I just recently celebrated his 108th birthday, but despite his advanced age, the head of the church shows no signs of slowing down, knowing that when he goes, the Church will fall fully under the sway of the Silver Inquisition.
.”LAUGHIN’” DEVLIN O’MALLEY.
Leader of the O’Malley Brothers Street Gang
Don’t let that pearly smile fool ya! The O’Malley family have a mean streak several miles wide, and Devlin is the maddest of the bunch. No one really knows how many O’Malley Brothers there actually are, but they seemingly have one of the most expanded, psychotic family trees in all of Creation. The wild and lawless town of Knucklebee Bog is the uncontested stomping ground of the O’Malley’s, and they rule the town with an emerald fist, specializing in all manner of criminal activity. What they call a family might better be described as a crime syndicate, and as the Gang grows in power, as does their ambition. The O’Malley crime family is a rowdy bunch of Lepkin who terrorize Denderway Isle, and have even begun spreading out into other Kingdoms to expand their hooligan influence. Devlin isn’t the oldest O’Malley, but he is, by far, the most deviant. He finds few things funnier than bringing discomfort to others, and this little freckled terror is always looking to belt out a few laughs, along with more than a few beatings.
.NADJA NOSTRIVAINE.
Death-Obsessed Dealer
When the Trolloch settlement of Wrackhagen was brutally sacked and looted by the brutal Frost Goblin King Nulgriff, Nadja Nostrivaine watched from the safety of her majestic castle, pondering how she could best turn the situation to her advantage. The brilliant Trolloch Necromancer somehow devised a method of harnessing the paranormal energies of a ghost and using her mastery of death magic to transmute said soul into a hallucinogenic substance. This potent drug is a glowing green ectoplasmic substance that is administered via an eyedropper onto the tongue. When taken, the user experiences a tremendous rush as they experience all the emotional highs and lows of the deceased soul’s life all at once, leading to a truly intense psychedelic experience. Every bit the marketing genius, Nadja named her new drug Ectogasm, and it has taken the continent of Bravehold by storm. With an entire city of roaming ghosts right in her backyard, the wily Necromancer will have plenty of stock to keep her in business for the foreseeable future. Nadja is ambitious, callous, and will sink to any depth to extend her knowledge of Necrotic Magic. She manufactures her vile drug in her rotting castle surrounded by her moat of abyssal shadow, sending her undead minions into the world to sell her product. Bet you never thought you’d buy drugs from a zombie, huh?
.CAPTAIN REDGILLS.
Terror of the Eternal Sea
The most feared Pirate on any sea is the dashing rogue known only as Redgills, dreaded Captain of the legendary pirate ship Hellsquall. Redgills and his salty seadogs scour the Eternal Sea and prey exclusively on the elite and wealthy, leaving lesser class vessels to their own devices. Seen as a hero to the common people, Captain Redgills and his crew have amassed almost universal support from the mariners that frequent the port town of Chumdeep Island, who see Redgills as the undisputed master of the Island. This swell of fame and support have made Redgills quite bold, and he has openly declared Chumdeep Island to be a sovereign nation unto its own, much to the chagrin of the debauched Emperor Nyrinos, who is incensed at the notion that he does not have absolute dominion over everything within the borders of the Eternal Sea. Redgills is nonplussed by the Emperor’s tantrums, and has been famously recorded as saying “Render unto Nyrinos whatever lurks beneath the waves. Everything above them, however, render unto me.” It is only a matter of time before these two larger-than-life personalities find themselves in open conflict and the waves of the Eternal Sea run red.
.UBARIS.
God-King of Shembri
Once an accomplished explorer, Ubaris became lost in a sandstorm and promptly lost his mind, wandering into the lush Oasis of Shembri half-dead, hallucinating, and babbling nonsensically. The native Lizardfolk of the area were immediately awed and terrified by this stranger from the desert, and viewed him as nothing short of a god, falling to scaly knees and worshipping him faithfully. The simple-minded Lizardfolk people believed in an ancient prophecy that one day, a stranger from the sand would come and lead them to greatness, and the absolutely insane Ubaris took to his newfound godhood like a snake to high grass. The crazed Serpae now spends his time bellowing out his insane demands and holding strange ritual ceremonies meant to honor him, and his each and every wish is catered to without question by his new and dim-witted worshippers. Over time, more and more Serpae migrated to the newly discovered jungles of Shembri, most of them being just as eccentric as their oddball God-King. Ubaris encourages newcomers, viewing the increase in Shembri’s population as a further testament to his awesome power and influence. In reality, most newcomers to Shembri are just happy to live in a place where water is abundant and there are actually some plants around. If it takes paying homage to a crazed dictator being to enjoy those luxuries, then so be it.
.LEYDIAN RACKLEY.
Leader of the Silver Inquisition
Pious to the point of obsession, Leydian Rackley has always been devout in his service to the church. Ever-serious about moral leanings and loudly outspoken about the moral decline of the world around him, this politically shrewd puritan has amassed a great amount of power in a relatively little time, with recent events plunging the entire continent into chaos. Rackley heads an ever-growing splinter faction of the Church that believes that the current campaign of the frothing Frost Goblins is nothing short of a punishment from the Gods. As the chilly blue tide continues to gain momentum with each savage raid, more and more terrified faithful agree with Rackley’s estimation. An ugly side of the Church of Valtus has sprung up as of late, suspicious of all forms of magic use besides the Radiant magic that the Church employs. Leydian Rackley was unanimously voted to lead this group of intolerant enforcers, and thus, the Silver Inquisition was born. Grand Inquisitor Rackley spends his days investigating heretics and condemning the use of all non-Radiant sorcery. He is not an evil man, and completely believes his wayward convictions whole-heartedly. The Grand Inquisitor honestly feels that once piety and holiness return to the hearts of all citizens of Valtmoor, the Frost Goblin menace will be cleansed from the land. In the meantime, anyone with even a hint of heresy on their person can expect to test out a variety of clever torture devices under the Grand Inquisitor’s watchful eye.
.AZAGAIL BIDLAIN.
Demented Dollmaker
The Lepkin known as Azagail always wanted to be a mother ever since she was a small girl. Unfortunately, the Fates had other things in mind, and Azagail never knew the joys of motherhood. As a result of this, she isolated herself in a creepy old cottage in the depths of Denderway Isle, pursuing her lifelong passion of whittling exceedingly creepy dolls and children’s toys, content to spend the rest of her life alone and in misery. One fateful night, a whisper came from the shadows, and a wily Fae creature offered her the deal of a lifetime, whispering: “For but a small price, I can promise to fill your house with lively and devoted children. All it will cost you is your sanity.” Azagail agreed eagerly, finding her heart so heavy without the blessing of a child-filled home. She traded her very sanity to the mysterious Fae, who lived up to his bargain by animating every doll that Azagail had whittled in her life. Truly delighted with her now bustling household, Azagail tends to her massive family, caring for her dolls like they were her own offspring. Naturally, each one of these dolls is infused with insatiable evil, and they often sneak away from the cottage to terrorize Denderway Isle. People steer quite clear of the old Bidlain cottage, of course, and her legendary family of murderous wooden dolls grows with each new spooky spawn she whittles into existence.
.WULFRED STIEGLER.
Tormented Composer
One of the most renowned Bards in the entire continent of Bravehold, Herr Stiegler’s haunting, powerful orchestral compositions are nothing short of genius. Even the most stone-hearted listener cannot help but be moved by the brilliant Trolloch’s towering musical arrangements. Beyond being a composer, Wulfred has mastered a handful of musical instruments, and is no slouch when it comes to singing opera. He is a true virtuoso in his field, but his first love has always been composing. As you might expect from a creative genius, Wulfred is a brooding, moody sort who enters lengthy stretches of seclusion to work on his next inspiring masterpiece.
.DEMEDRIAN.
Stoic Philosopher
The Marinauts were once a proud, upstanding people who ruled over the Eternal Sea with poise and grace, but the once-noble species has slowly degenerated into a violent, debauched and conquest-hungry people who have lost their way in a world now teeming with threats. Demedrian longs for a return to ancient Marinaut values of simple, principled living, turning away from the gaudy excesses of the Marinaut capital of Atlanteum in favor for the lonesome life of an isolated hermit in a settlement deep beneath the waves. His minimalist philosophies have attracted a small but loyal following, and his settlement of Demedrios is filled with others who share his views on the fall of the Marinaut people. Beyond the scope of this, Demedrian’s ethics and teachings have spread topside, and his well-written tome of ethical morality has spread across the 5 Kingdoms of Bravehold, where the centered, methodical wisdom within can be enjoyed and practiced by the masses. Demedrian had no intention of starting a community, let alone a philosophical movement, and he shrugs his shoulders indifferently at the clout his name has amassed. As he writes in his ethical manifesto, “Truth is but the foamy tip of the crushing tidal wave that is the legend. Do not delude and declare yourself the wave when you are but its frothing edge.” As his teachings gain widespread use, Demedrian is happy to spend his life in quiet contemplation among the simple company of his introspective followers.
.EZUBET.
Wandering Healer (Pronounced E-ZOO-bet)
The continent of Bravehold is awash in perils, and the sacking of Wrackhagen shocked the five great Kingdoms into taking notice. The young Serpae Radiant Mage known only as Ezubet took it upon herself to venture out into the world, offering her extensive healing knowledge to a world growing more and more dangerous. Her quest to ease as much suffering as possible may be idealistic, but she believes whole-heartedly in her mission. Quiet and unassuming, legends of Ezubet have begun to spread throughout Bravehold, as beleaguered citizens whisper about a slight Serpae woman who selflessly lends her astonishing healing powers during times of trouble. She has already saved many lives with her potent healing mastery, and if the current state of Bravehold is any indication, her services will be highly in demand in the very near future.
.MEDVIN TARRINGDON.
Duke of Triplebeak Hill
The despicable patriarch of an equally despicable bloodline, Duke Tarringdon is an arrogant, petty, and quarrelsome tyrant who festers with grand design to sit atop the Silver Throne of Valtmoor. He has amassed a gaggle of sycophantic supporters and cowardly supplicants who “support” his claim to power and grovel at his feet. The Duke is lavishly rich, shrewd and politically experienced enough where he might have a genuine claim to the throne, if he were not constantly bickering with his own venomous family. Duke Tarringdon’s scheming nature has infected all his offspring, and seems to be a familial trait, and the Duchy of Tarringdon is ripe with political intrigue and machinations. The awful part of it all is, with the family’s wealth and pedigree, it could easily make a play for the throne if it would just stop the internal warfare and focus on a unified goal. The Tarringdon family crest is (unsurprisingly) a 3 headed Hydra that is attacking itself.
.CORYNNE PROUDHELM.
Duchess of Bannerworth Keep
Famed for her strategic mastery and prowess on the battlefield, the defensive-minded Duchess is pragmatic and straightforward, knowing that the hour is dire with the coming of the great Frost Goblin campaign. Her forces are some of the finest and most well-disciplined in all Creation, and she will defend the Kingdom of her birth with every ounce of life in her. She has become obsessed with learning all she can about the Frost Goblins and their Warlord leader King Nulgriff, and she works tirelessly to refine and strengthen the fortifications of her impregnable Prideworth Keep. The continent of Bravehold spirals ever closer to all-out warfare, and when that day comes, the Duchess will be ready.



















